Calm little games for little kids.
We make them for our own children first: a house full of 2- to 6-year-olds who can't read yet, on phones, tablets and a big screen. Then we share them.
Nothing to tap by mistake, nothing sponsored, no "collect them all" pressure.
Every question is read aloud in a recorded voice. Big buttons, no fiddly dragging.
After a couple of misses the game helps: it counts with you, hops the frog, shows the way.
No account, no loading, no waiting. Opens instantly in airplane mode.
No tracking, no ads, no third-party code, no identifiers. The apps send us a few anonymous counts (rounds played, errors) so we can fix what breaks; one switch turns that off. Our privacy policy lists exactly what's in them.
Free with a generous free part, and at most one small purchase that the whole family shares. Never a subscription.
Early learning games in the Meadow family, and a few arcade and board games our kids love. See every game.
Add ducks, take away ice cream, hop a frog along the number line, guess the jelly beans. Ages 2–6.
App Store and Google Play: comingLetter sounds, finger tracing and first words, read aloud. Ages 3–6.
App Store and Google Play: comingFling a monkey from tree to tree with a lively troop. Ages 3+.
App Store and Google Play: comingOur games grow from what the kids ask for, and from what you tell us. The apps' anonymous counts tell us which modes get played and where things break, never why, and never who. Which game does your child play most? What did they get stuck on? What would you like next?
Emmada Studio is one family. The games are designed and built at home, tested by the children they're made for, and shipped when they survive a 2-year-old. The art is drawn by hand as vector shapes, the music is written by us, and the narration is a recorded voice, never a robot reading a script.